Sunday, September 20, 2015

Imp - 9/20/15


 Here I have the Imp I sculpted with the background in place. The background wasn't complicated at all, so making it took almost no time.


 Now I am beginning to paint the Imp.


 My Imp is more brown/green than the one in the tutorial. Painting is easy to grasp but seemingly very difficult to master.

 Here I have the imp that has been painted, as well as the unpainted penny above him. The penny was also simple enough to do.


 This is the penny after it's been touched up. I think it looks a little more closer to the color of an old golden dollar coin, now that I look at this screenshot again.


 Between this picture and the last picture, I had a save corrupted. Yay. That set me back an hour or so, but It wasn't the time that hurt as much as losing the painting I did. I liked what I'd done in the lab using the nice tablet, but working with a mouse and keyboard on my computer, I just wasn't able to make it look how I had.


 I'm beginning to pose the Imp now. I placed the penny in the general area I wanted it, then started to move the character around it. Posing was very slow. For some reason, it seemed to be very taxing on my computer even though I have quite a high-end machine. I probably need to tweak settings. Or maybe Mudbox is just more demanding than I assume.


 Here is some more fine posing of the fingers. Notice the (Not responding) in the top corner. Every time I saved, Mudbox would lock up for 5-10 minutes. After every pose adjustment, it would take 1-3 minutes to process it.


 Here I have a final shot of the imp holding the penny in both hands, instead of cradling it in his arms.


Here is another angle on the finished Imp.

Overall, I'm pretty disappointed that I ran into so many issues with Mudbox. I like doing the sculpting, but so far the crashes and save corruptions have left a sour taste in my mouth. It is a bummer when something you should enjoy becomes tedious because of how you have to do it. Hopefully I won't run into so many issues in Mudbox in the future!

No comments:

Post a Comment