This was our first project in Zbrush. We were making an imp, similar to the first project we had in Mudbox.
This is using Zspheres to block out a shape. I thing zspheres are pretty cool, because they take a lot of the hassle out of blocking out a character shape. To do something like this in Mudbox, I think the only way is to block it out in Maya or 3dsMax first, which involves moving lots of vertices and such.
Maybe there's other ways I don't know about, but I like this because it's simple place and move.
Here is the full character shape with just zspheres.
After making zspheres, you then press A on the keyboard and it changes your zspheres into a basic 3D model. It's really useful.
Then I went through following the tutorial, adding details on a low subdivision. Later, you bump the subdivisions up to add finer details, just like in Mudbox.
This is a high sub-level with lots of details, and different color base/material. I am beginning to add the eyes here.
This is from the section with the watch parts. I got the project files for this base that the imp would stand on and I planned on painting it myself, but then I learned we only needed to do the imps.
This is a final picture of my Imp with crazy hair. I thought adding hair was pretty cool since you basically draw a mask and click a button. It made it really simple, because then you can just use specific brushes to add details in the hair.
Overall, I like ZBrush wayyyyy more than mudbox. It is quite a bit more difficult to grasp and understand how to use, but I can pretty clearly see how powerful it is. I like it a lot.
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