Sunday, November 22, 2015

Zbrush Imp

This was our first project in Zbrush. We were making an imp, similar to the first project we had in Mudbox.



This is using Zspheres to block out a shape. I thing zspheres are pretty cool, because they take a lot of the hassle out of blocking out a character shape. To do something like this in Mudbox, I think the only way is to block it out in Maya or 3dsMax first, which involves moving lots of vertices and such.
Maybe there's other ways I don't know about, but I like this because it's simple place and move.



Here is the full character shape with just zspheres.



After making zspheres, you then press A on the keyboard and it changes your zspheres into a basic 3D model. It's really useful.


Then I went through following the tutorial, adding details on a low subdivision. Later, you bump the subdivisions up to add finer details, just like in Mudbox.



This is a high sub-level with lots of details, and different color base/material. I am beginning to add the eyes here.


This is from the section with the watch parts. I got the project files for this base that the imp would stand on and I planned on painting it myself, but then I learned we only needed to do the imps.


This is a final picture of my Imp with crazy hair. I thought adding hair was pretty cool since you basically draw a mask and click a button. It made it really simple, because then you can just use specific brushes to add details in the hair.

Overall, I like ZBrush wayyyyy more than mudbox. It is quite a bit more difficult to grasp and understand how to use, but I can pretty clearly see how powerful it is. I like it a lot.

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