Wednesday, December 9, 2015

Furiosa

This is my attempt at sculpting Furiosa from Mad Max: Fury Road.
I'll say it up front that I don't like the eyes, but after spending about 
3 hours on them, I kinda gave up for now.

EDIT: the compression on these pictures makes some of the colors look a little wonky.



This is a base model I started from. I grabbed it from the project files on a tutorial from digitaltutors. The tutorial detailed how to model a realistic human head/face.



This is blocking out shapes. The tutorial started out sculpting a male, then transforming it into a female face.


More positioning and shaping at a higher resolution here.



This one is considerably further along than the last one. The face looks more feminine, but is quite gaunt and sullen looking.



This is the point where I had the face model where I really liked it. I added some substance to the cheeks and I have the fibermesh on which adds to it. It was a little tricky since Furiosa doesn't have a traditional female hairstyle to help accentuate, so I had to make the face look as good as I could. I personally think the eyes are slightly too big here and the brow isn't quite right, but from this point on, I did a lot of work on the eyes and was never as satisfied as I was with this one. I guess I just really liked the shape, position, and proportions of everything here. Except the eyes, they're a little big.



Here I began coloring the skin. In between this and the previous picture, I added TONS of fine details to the skin; pores, crows feet, wrinkle lines, and such. It really brought it to the next level (for the level I'm working at, at least. That's not saying much).



So the skin work was done as follows.
Pores: I used the standard brush with a spray stroke and a spray-like alpha. I held alt to make it sculpt in to the model (not pull out). I had the brush size very small, because the size of the pores would be bigger if the brush was bigger. Then I just did it all over. The pores near the jawline and chin are bigger, since pores in the face are bigger there as well.

Wrinkles: I can't recall the name of the brush, but the hotkey was S then 3 in the brush tab. I used that brush at a low intensity and down to a brush size of 1. drew in lots of very faint lines, in many directions. This is because the small lines on the face are not just defined creases, but are in face lots of little lines that all follow a general path. This was done around the eyes; the corners and below, as well as by the nose and corners of the lips. I also used this on the lips to give the more vertical line look. I do not care for how the lips came out.

Skin Color: So for the skin color I started with a base skin color. I covered the whole model in a flat coat of it. With the pores and wrinkles, this already didn't look bad. But skin has lots of colors to it. I then used the same settings as for the pores, but with paint, and a bigger brush size. The pores were done with around a 5-10 brush size. For the skin I used a 20-30, on a 50 intensity. I picked a mid-tone red color and painted the whole face until the red tint was visible. I then did the same with a mid-tone blue. Finally I followed all that up with a second pass of a base skin color. I think it really made the skin look a lot more realistic. Then in areas such as below the eyes, the cheeks, and lips, I went over again with a little more red because the skin is thinner there, so the blood vessels show through a tiny bit more.



This is just an up-close look at the skin details of the nose, lips, eyes, and cheeks. I like how it came out.



Now the eyeballs are done and they're okay I guess, not too great though. I wanted to change the subtool's material for the eyes to "toy plastic" but every time I did, it changed the material of the entire face and it looked bad. Since I couldn't figure out how to separate them out, I settled on a blinn material for everything. It gives the eyes the shine they need, and the skin could use a little too. Also at this point I've already added Furiosa's trademark "oil-and-grime" look that pretty much covers her entire face. I just painted with black, then went over it with the skin tones again to make it pop out a little less. One detail I'll kinda brag that I added is on her forehead. I used the base skin shade with the straight lines alpha brush (don't remember it's name) and went horizontally on the forehead over the oil. I think it really looked good because those creases in the forehead for whatever reason stay a little cleaner when people have things on their face. I suppose it's because the skin rubs against itself and takes things off.



Final picture with ZBrush's BPR button.

Overall, I LOVE Zbrush compared to Mudbox, and after spending a lot of time with it, it became much less difficult to use. I definitely learned a lot with Zbrush, and I found I like sculpting more than I expected I would!

I hate those eyes though.

EDIT


Here's a slightly edited picture that makes the eyes a bit better.




Here is a very quick version with skin painted on and the eyes more narrow. I like this one the most.


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